الأحد، 21 سبتمبر 2014

Aaron Hockley

Aaron Hockley


The Three Phases of New Creative Technology

Posted: 21 Sep 2014 10:18 AM PDT

It’s interesting to watch technology advances in the photo and video realm[1] that make previously-inaccessible options possible for the general consumer.

Three quick examples that come to mind are GoPro cameras (offering cheap, durable cameras capable of HD video or time lapse photography), the Hyperlapse app (making sped-up timelapse photography extremely simple), or the slow-motion video capability Apple has introduced with the last couple of iPhones. A tweet from Brian Krogsgard brought this to mind as he notes the potential for a particular technology to be “way overused”:

It seems to me that we see these technologies move through three phases:

Creative Technology Phases

  • At Introduction, we’re all excited by the promise of the new technology as we watch the carefully-crafted demonstrations.
  • We then enter a phase of novelty where something is interesting merely because it was made with the new techology. A video was interesting simply because someone made it with a GoPro on their head. A slow motion video was interesting simply because it was a slow motion video of something not often seen in slow motion. There’s nothing wrong with the novelty phase – even if it seems like something is overused – it can lead to some interesting material. The general formula at this point is often "Let’s do ____________ (thing we’ve already done) using __________ (new tech / equipment).
  • Finally we move into what I call the creativity phase, where folks apply real creative thought in combination with the new technology. Instead of applying the new technology to what’s already been done, this is where folks figure out what previously-impossible thing can be done now with the new technology.

When I discuss “possible” and “impossibility” above, some of it is purely technical but it’s also an issue of accessibility. Folks could make sped-up timelapse videos long before the Hyperlapse app, but to do so required both camera hardware to capture the timelapse along with software (and software skills) to create the final product. Hyperlapse eliminated those barriers.

The future is pretty neat. What else will we see move through these phases soon?


  1. I suspect the same applies in other fields.  ↩

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